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Idle monster td meta
Idle monster td meta






idle monster td meta idle monster td meta

Who among us reading this blog has gotten to the final boss of a Stage and has wiped because they aren’t dealing enough damage or are getting overwhelmed by too many Monsters. Choosing the right or wrong Skill can really make or break a whole Stage, which can be quite frustrating. Unfortunately, not every Skill is made equal in Punball, meaning that players will need to focus on which Skills they select whenever they get a Skill in a Stage. Although early on into the game when players are completing the first 20 or so Stages it’s not really going to matter which Skills you choose when players surpass these Stages it’s going to be very important for players to be more conscious about which Skills they take as many Monsters have vulnerabilities and invulnerability to certain types of Skills. These monsters will create time for your carries to deal with incoming enemies.When it comes to playing Punball it will take a bit of time to understand what each ball does and which Skills you will need to get to deal the most damage. You find monsters with movement impairing abilities (Some: Air monsters have Confusion skills, Water monsters have Slowing skills, and Earth monsters have Stunning skills), and preferably of different element than those of your carries, and you lay them around the map.You place monsters of the same element as your carries, with the sole intent of buffing them.You will notice you still have a lot of slots left to fill, which is where you're greeted with 2 options: Basically, a 3 monster strategy is more consistent, but because of gold's importance in the game, the need to split it three ways makes the strategy often worse than the META. Note that this strategy is arguably more efficient than splitting gold between 3 "different-elemented" monsters, as you'll end up with higher damaging towers (which gets you further) for the price of having to need some luck to pass a set of waves. In other words, if you take the average gold you make per run (up to you to estimate, usually around what you have before you prestige) and split it somewhat evenly between both your carries, you'll notice your main carry will end up fairly stronger than your secondary - which is completely fine, as your main carry will deal with the majority of enemies, since resistant enemies make up a minority of all enemies you encounter. The rest of the gold should then be invested into your secondary carry (2nd highest DPS monster), whose purpose is to clear stragglers/leaking enemies, and resistant enemies that your main carry couldn't kill. Anyway, when both monsters are placed (generously distanced), you invest enough gold into your main carry (highest DPS monster) so that it can clear any wave without issues (except resistant enemies, but we'll get to that later). Although you can manually circumvent this by targeting specific enemies, the strategy shouldn't even require you to do so in the first place. Then you place both of those, preferably distanced, as putting them close to each other creates a conflict of purpose, where your secondary carry tries to kill every single enemy, which is the purpose of the main carry. If you're looking to progress further, there's a single strategy that can be applied throughout the majority of the game.įirst, you need to find your 2 strongest monsters of different elements (highest DPS, in this case - they're called "carry" monsters, or "carries"). It's a strategy that's widely accepted as being the best for its purpose, which, in this game's case, is likely progressing further. META stands for Most Efficient Tactic Available - it's a term you might have heard of, as it is popular in many other games. The information in this page is still relevant as it utilizes practices that are important throughout the entirety of the game, however some balancing will likely need to be done.

#Idle monster td meta update#

*Important: With the update on releasing two new sets of end-game monsters, the META may need some tweaking.








Idle monster td meta