

option to disable the grid mesh on the palette window because it makes harder to see subtle color differences between color slots you could also utilise the space on the left side of the app as it's mostly empty and for example - put the palette over there so it would be always visible. it would help if contrast, saturation, brightness and tint options were on the same tab as the palette. have the dither effect scale along with zoom - right now it's very frustrating to use because the effect gets messed up when you zoom in and out. undo option - to undo the changes to settings and colors



Many palettes rely on not including the black so this should be a basic functionality. or just make the unused slots disabled by default (right now the only way to exclude black is to either decrease the contrast of the image or fill every slot with color but you have to do this with all 192 slots). ability to specify exact number of colors so the black is not icluded by default. ability to move the colors around the palette or include different automatic color sorting methods. while were at it - if we could import multiple images and then browse between them with a slider that would also be awesome - I often need to compare the palette against multiple images and this would be such a time saver ability to add and replace palettes to the built in selection - switching between multiple custom palettes is a chore, especially when also importing different images. Part of v "tools for making the internet fast, accessible, expressive, and green.Some suggestions regarding quality of life improvements: I expanded on it a great deal - adding multiple dithering modes and greyscale options that I researched and implemented myself.
#PIXATOOL ALTERNATIVE CODE#
Last year after announcement of Playdate I found some web code for Atkinson dithering (the standard Classic Mac approach) on GitHub by (hi, thanks again, and great to see you on here!). Anyway, I have a System 7 Virtual Machine installed with a bunch of graphics apps that I use: DeBabelizer, GraphicConverter, Photoshop 3, SuperPaint, UltraPaint, etc. There are many amazing tools for this on Classic Macintosh (1-bit b/w for a long time, and for years after colour was introduced). Here's a sample file: 1-bit (89.2 KB) Classic Macintosh Strange, frustrating UI, but nice results and some good options: PixaTool by Kronbits AcornĪcorn also has a great filter system that can be stacked to get realtime preview of 1-bit conversion, but is limited in types of greyscale conversion and dithering. But they're not real-time, and awkward: (11.2 KB) PixatoolĪbandoned app. Has one greyscale and a few dithering options to get you 1-bit (Image > Mode > Greyscale & Bitmap). Whilst I'd love to see greyscale/dithering options in the SDK, with graphics baked at compile-time, I do believe your graphics should be prepared as 1-bit outside of the game.Īnyway, I looked into 1-bit-conversion options in detail when Playdate was announced, here are my findings: Photoshop I believe the SDK uses a simple "threshold" greyscale conversion method, with no dithering, and supporting transparency which is good enough for prototyping/placeholders.
